standard model
AlphaBeta is not as good as you think: a simple class of synthetic games for a better analysis of deterministic game-solving algorithms
Deterministic game-solving algorithms are conventionally analyzed in the light of their average-case complexity against a distribution of random game-trees, where leaf values are independently sampled from a fixed distribution. This simplified model enables uncluttered mathematical analysis, revealing two key properties: root value distributions asymptotically collapse to a single fixed value for finitevalued trees, and all reasonable algorithms achieve global optimality. However, these findings are artifacts of the model's design: its long criticized independence assumption strips games of structural complexity, producing trivial instances where no algorithm faces meaningful challenges. To address this limitation, we introduce a class of synthetic games generated by a probabilistic model that incrementally constructs game-trees using a fixed level-wise conditional distribution. By enforcing ancestor dependencies, a critical structural feature of real-world games, our framework generates problems with adjustable difficulty while retaining some form of analytical tractability. For several algorithms, including AlphaBeta and Scout, we derive recursive formulas characterizing their average-case complexities under this model. These allow us to rigorously compare algorithms on deep gametrees, where Monte-Carlo simulations are no longer feasible. While asymptotically, all algorithms seem to converge to identical branching factor (a result analogous to that of independence-based models), deep finite trees reveal stark differences: AlphaBeta incurs a significantly larger constant multiplicative factor compared to algorithms like Scout, leading to a substantial practical slowdown. Our framework sheds new light on classical game-solving algorithms, offering rigorous evidence and analytical tools to advance the understanding of these methods under a richer, more challenging, and yet tractable model.
0fe6a94848e5c68a54010b61b3e94b0e-Supplemental.pdf
Post-hoc gradient-based interpretability methods [1, 2] that provide instancespecific explanations of model predictions are often based on assumption (A): magnitude of input gradients--gradients of logits with respect to input--noisily highlight discriminative task-relevant features. In this work, we test the validity of assumption (A) using a three-pronged approach: 1. We develop an evaluation framework, DiffROAR, to test assumption (A) on four image classification benchmarks. Our results suggest that (i) input gradients of standard models (i.e., trained on original data) may grossly violate (A), whereas (ii) input gradients of adversarially robust models satisfy (A) reasonably well.
Efficient Probabilistic Inference in the Quest for Physics Beyond the Standard Model
We present a novel probabilistic programming framework that couples directly to existing large-scale simulators through a cross-platform probabilistic execution protocol, which allows general-purpose inference engines to record and control random number draws within simulators in a language-agnostic way. The execution of existing simulators as probabilistic programs enables highly interpretable posterior inference in the structured model defined by the simulator code base. We demonstrate the technique in particle physics, on a scientifically accurate simulation of the tau lepton decay, which is a key ingredient in establishing the properties of the Higgs boson. Inference efficiency is achieved via inference compilation where a deep recurrent neural network is trained to parameterize proposal distributions and control the stochastic simulator in a sequential importance sampling scheme, at a fraction of the computational cost of a Markov chain Monte Carlo baseline.
Quasiprobabilistic Density Ratio Estimation with a Reverse Engineered Classification Loss Function
Drnevich, Matthew, Jiggins, Stephen, Cranmer, Kyle
We consider a generalization of the classifier-based density-ratio estimation task to a quasiprobabilistic setting where probability densities can be negative. The problem with most loss functions used for this task is that they implicitly define a relationship between the optimal classifier and the target quasiprobabilistic density ratio which is discontinuous or not surjective. We address these problems by introducing a convex loss function that is well-suited for both probabilistic and quasiprobabilistic density ratio estimation. To quantify performance, an extended version of the Sliced-Wasserstein distance is introduced which is compatible with quasiprobability distributions. We demonstrate our approach on a real-world example from particle physics, of di-Higgs production in association with jets via gluon-gluon fusion, and achieve state-of-the-art results.